<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss xmlns:content="http://purl.org/rss/1.0/modules/content/" version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Gaming on despatches</title><link>https://icle.es/tags/gaming/</link><description>Recent content in Gaming on despatches</description><generator>Hugo</generator><language>en</language><lastBuildDate>Mon, 23 Jun 2025 21:02:19 +0100</lastBuildDate><atom:link href="https://icle.es/tags/gaming/index.xml" rel="self" type="application/rss+xml"/><item><title>Let's Play Space Engineers | Pilot Series</title><link>https://icle.es/2018/03/19/lets-play-space-engineers-pilot-series/</link><pubDate>Mon, 19 Mar 2018 15:00:07 +0000</pubDate><guid>https://icle.es/2018/03/19/lets-play-space-engineers-pilot-series/</guid><description>&lt;h2 id="introduction">Introduction&lt;/h2>
&lt;p>I have been watching gameplay videos on youtube for a while now. I have always
been inspired by them and wanted to start a series of my own.&lt;/p>
&lt;p>I hadn't played space engineers for a few months and had been wanting to go
back to it. That made it an ideal candidate to try this on. One thing I always
struggled with Space Engineers is that it doesn't have a goal to work towards.
To this end, I have tried to come up with a backstory that'll give something to
work towards&lt;/p></description><content:encoded><![CDATA[<h2 id="introduction">Introduction</h2>
<p>I have been watching gameplay videos on youtube for a while now. I have always
been inspired by them and wanted to start a series of my own.</p>
<p>I hadn't played space engineers for a few months and had been wanting to go
back to it. That made it an ideal candidate to try this on. One thing I always
struggled with Space Engineers is that it doesn't have a goal to work towards.
To this end, I have tried to come up with a backstory that'll give something to
work towards</p>
<p>It was substantially more difficult than it looks to talk and play a game and
the first couple of episodes are incredibly stumbly. I share them for posterity,
continuity and hopefully to also show how much improvement there is later on,
hopefully.</p>
<h3 id="backstory">Backstory</h3>
<p>A lone space engineer wakes up in his small ship, far away from a home he once
knew. There are only a handful of people still awake, with a few thousand people
across a few factions in cryo-sleep. A capital ship is being built to house
these cryo chambers. Several engineers have been sent out into the galaxies to
build a base.</p>
<p>Their mission is to colonise planets, ideally multiple planets, for each of the
three factions. With a few hundred to a thousand people in each faction. Once
all the habitats have been built, the engineer is to send a radio signal and
await the arrival of the cargo.</p>
<p>With the heavy burden of this mission on their shoulders, this space engineer
wakes up, caught in the gravitational pull of a blue planet.</p>
<h2 id="episodes">Episodes</h2>
<p>Below are the episodes already uploaded to youtube.</p>
<h3 id="01---hunting-for-uranium">#01 - Hunting for Uranium</h3>
<p><a href="https://youtu.be/GOqmD4lVTGM">https://youtu.be/GOqmD4lVTGM</a></p>
<p>In the first episode, we start in a respawn ship within the gravitational pull
of Earth. We then move off into space and go hunting for uranium before we run
out of power. The most excitement came when I realised that I was running out of
oxygen and I hadn't taken a canister with me. Will I die from suffocation? Find
out ;)</p>
<p>This is a very noob video, my very first. Also, due to a recording mistake,
there are no game sounds on this video :(</p>
<h3 id="02---starting-a-base">#02 - Starting a Base</h3>
<p><a href="https://youtu.be/7qVowX5whJ4">https://youtu.be/7qVowX5whJ4</a></p>
<p>We identify a location to start our base out on and start building it in
earnest. Partway through, I realise that the scaffolding that I had painstaking
built out was way too large, so I tear it down and try to build a small base. I
also spend some time mining out a bunch of iron.</p>
<p>This is also a very noob video, though I think there are fewer boring parts
(hopefully). The game audio issue is also fixed part way through.</p>
<h3 id="03---furnishing">#03 - Furnishing</h3>
<p><a href="https://youtu.be/m5Enko3Sxxg">https://youtu.be/m5Enko3Sxxg</a></p>
<p>This episode revolves around finishing construction of some of the items inside
the base. There was some confusion about how to build a cargo container without
dismantling the one on the ship.</p>
<p>This is hopefully starting to get a little better.</p>
<h3 id="04---more-furnishings">#04 - More Furnishings</h3>
<p><a href="https://youtu.be/oqEjvVypnlI">https://youtu.be/oqEjvVypnlI</a></p>
<p>Realise that I am running out of oxygen (again) and we don't have an Oxygen
Generator or Ice. Fix that first, then build a turret for some protection.</p>
<p>I felt this episode was a lot better.</p>
<h3 id="05---the-bug">#05 - The Bug</h3>
<p><a href="https://youtu.be/QXClJZm9Hb0">https://youtu.be/QXClJZm9Hb0</a></p>
<p>This episode starts with building a rudimentary mining ship which I screw up. I
had been away from this game for a while ;) I then fix a bunch of the stuff, do
some mining, then fix a bunch of other things.</p>
<p>This episode also felt pretty ok to me.</p>
<h3 id="06---the-shredder">#06 - The Shredder</h3>
<p><a href="https://youtu.be/3w1T7pClos0">https://youtu.be/3w1T7pClos0</a></p>
<p>In this episode, I build a grinding ship. I then use this ship to grind down the
original respawn ship completely. I also reconstruct the roof of the base to be
a little tidier. The rest of the episode is spent scouting for resources.</p>
<p>It feels like I need to commentate more. While editing, I realise that there are
a few unexpressed thoughts and the sheer amount of time when I am not saying
anything still surprises me. A lot more work still to do :)</p>
<h3 id="07---the-digger">#07 - The Digger</h3>
<p><a href="https://www.youtube.com/watch?v=xcBFEOzxyEQ">https://www.youtube.com/watch?v=xcBFEOzxyEQ</a></p>
<p>We build another version of the miner, so that we don't have to deal with the
container snafu 'bug' ;) This episode runs a little longer, but we end up with
a much better version of the miner which I call the digger. This is a callback
to <a href="https://www.genomised.com/games/digger">a game that was released in 1983</a>
which I loved growing up :) You can
<a href="http://www.futrega.org/digger/">try it online.</a></p>
<p>I feel that the videos are definitely improving and look forward to hearing what
you think :)</p>
<h3 id="08---tim-is-in-charge">#08 - Tim is in Charge</h3>
<p><a href="https://youtu.be/6NCFKtMxRnQ">https://youtu.be/6NCFKtMxRnQ</a></p>
<p>Tidy the base up a bit, plugging the reactor into the conveyor system. I then
set up Talendan's inventory management (TIM) to automate the refinery,
assembler and the inventories. Set up some LCD panels to see the status of these
as well.</p>
<h3 id="09---base-expansion">#09 - Base Expansion</h3>
<p><a href="https://www.youtube.com/watch?v=3PmEuCeQu8U&amp;index=9&amp;t=0s&amp;list=PLQb-fOWHIdUzyM-bJllq3QpWdVGDBhC98">https://www.youtube.com/watch?v=3PmEuCeQu8U&index=9&t=0s&list=PLQb-fOWHIdUzyM-bJllq3QpWdVGDBhC98</a></p>
<p>Fix a couple of things on the base and start on expanding it.</p>
<h3 id="10---the-mole">#10 - The Mole</h3>
<p>Build a tiny mining ship using the Vertex Thrust 2 Script. This doesn't go
exactly according to plan.</p>
<h3 id="11---the-refinery-room">#11 - The Refinery Room</h3>
<p><a href="https://www.youtube.com/watch?v=tiqFMIspVHU">https://www.youtube.com/watch?v=tiqFMIspVHU</a></p>
<p>Get the framework for the refinery room more or less complete</p>
<h3 id="12---the-beaver">#12 - The Beaver</h3>
<p><a href="https://www.youtube.com/watch?v=L7-unJTywWo">https://www.youtube.com/watch?v=L7-unJTywWo</a></p>
<p>Most of this episode was spent trying to build a small and compact enough
welding ship.</p>
<h3 id="13---the-refinery-room-pt-2">#13 - The Refinery Room Pt 2</h3>
<p><a href="https://www.youtube.com/watch?v=hsMY4q_hBHw">https://www.youtube.com/watch?v=hsMY4q_hBHw</a></p>
<p>We weld up the refinery room and link it up to the rest of the cargo network.</p>
<h3 id="14---misbehavin-tim">#14 - Misbehavin' Tim</h3>
<p><a href="https://www.youtube.com/watch?v=CMMrfkdvItM">https://www.youtube.com/watch?v=CMMrfkdvItM</a></p>
<p>Start on boring out the refinery room and run into some trouble with Tim too.</p>
<h3 id="15---assembler-jigsaw">#15 - Assembler Jigsaw</h3>
<p><a href="https://www.youtube.com/watch?v=Nq0E45KqhhM">https://www.youtube.com/watch?v=Nq0E45KqhhM</a></p>
<p>Start putting down assemblers.</p>
<h3 id="16---assembler-room">#16 - Assembler Room</h3>
<p><a href="https://www.youtube.com/watch?v=vORayj8-f-0">https://www.youtube.com/watch?v=vORayj8-f-0</a></p>
<p>Finish construction of the assembler room.</p>
<h3 id="17---base-with-a-view">#17 - Base with a View</h3>
<p><a href="https://www.youtube.com/watch?v=9i2N8o9c1KQ">https://www.youtube.com/watch?v=9i2N8o9c1KQ</a></p>
<p>Prettify the base and tidy things up.</p>
<h3 id="18---the-storage-room">#18 - The Storage Room</h3>
<p><a href="https://www.youtube.com/watch?v=UcmL3luT_8U">https://www.youtube.com/watch?v=UcmL3luT_8U</a></p>
<p>Drilling out the storage room</p>
<h3 id="19---storage-room-complete">#19 - Storage Room Complete</h3>
<p><a href="https://www.youtube.com/watch?v=BrTGpPYQi0c">https://www.youtube.com/watch?v=BrTGpPYQi0c</a></p>
<p>Completed the welding and setup of the storage room.</p>
<h3 id="20---control-room">#20 - Control Room</h3>
<p><a href="https://www.youtube.com/watch?v=TaAL_MOdghY&amp;t=2s">https://www.youtube.com/watch?v=TaAL_MOdghY&t=2s</a></p>
<p>Tidying up the Control room and preparing the base for pressurisation.</p>
<h3 id="21---fully-automated-mining">#21 - Fully Automated Mining</h3>
<p><a href="https://www.youtube.com/watch?v=t3uaLVomaMo">https://www.youtube.com/watch?v=t3uaLVomaMo</a></p>
<p>Using Rdav's AI Autominer Script to put together a fully autonomous mining
ship.</p>
<h3 id="22---ant-mk-ii-better-automated-miner">#22 - Ant Mk II Better Automated Miner</h3>
<p><a href="https://www.youtube.com/watch?v=uvLNVdIRlkg">https://www.youtube.com/watch?v=uvLNVdIRlkg</a></p>
<p>While falling asleep, I had some ideas on how to improve the Ant. I get on with
constructing the Ant Mk II.</p>
<h3 id="23---testing-the-ant-mk-ii">#23 - Testing the Ant Mk II</h3>
<p><a href="https://youtu.be/WhtVJZxtj3E">https://youtu.be/WhtVJZxtj3E</a></p>
<p>Wait, why does the ship try and drill through the asteroid sideways?</p>
<h3 id="24---ant-mk-ii-chassis">#24 - Ant Mk II Chassis</h3>
<p>We build the Chassis around most of the Ant, send it off mining and start
working on airlocks.</p>
<h3 id="25---rotary-airlock">#25 - Rotary Airlock</h3>
<p>Put in Airlocks and start on getting the base airtight.</p>
<h3 id="26---airtight-refinery-room">#26 - Airtight Refinery Room</h3>
<p>We manage to get the refinery room airtight? What was the problem - something I
had done right at the start of setting the room up.</p>
<h3 id="27---fully-pressurised">#27 - Fully Pressurised</h3>
<p>Fix the autominers so they work across reloads. Get the base fully pressurised
and move on to the next project.</p>
<h3 id="28---holey-cave">#28 - Holey Cave</h3>
<p>What I wanted was to have the new section to be mostly just rock, or in this
case, iron deposits. Do I manage to get it airtight?</p>
<h3 id="29---unholey-cave">#29 - Unholey Cave</h3>
<p>Working on making the way to the hanger airtight.</p>
<h3 id="30---fixing-sim-speed">#30 - Fixing Sim Speed</h3>
<p>Space Engineers had been dragging for a few episodes. Fix that.</p>
<h3 id="31---way-to-the-hangar">#31 - Way to the Hangar</h3>
<p>We make progress building our way towards the hangar.</p>
<h3 id="32---building-a-tunnel">#32 - Building a Tunnel</h3>
<p>Building the tunnel that'll take us to the Hangar.</p>
<h3 id="33---finishing-the-tunnels">#33 - Finishing the Tunnels</h3>
<p>We finish off the tunnel to the Hangar</p>
<h3 id="34---under-the-stairs">#34 - Under the Stairs</h3>
<p>We start furnishing under the stairs ;)</p>
<h3 id="35---starting-the-hangar">#35 - Starting the Hangar</h3>
<p>We make our way to the hangar and start on it in earnest.</p>
<h3 id="36---hangar-foundations-pt-1">#36 - Hangar Foundations pt 1</h3>
<p>We start putting in the struts that will hold the hangar together</p>
<h3 id="37---hangar-foundations-pt-2">#37 - Hangar Foundations pt 2</h3>
<p>We continue our work in putting in the struts around the hangar</p>
<h3 id="38---small-steel-tubes">#38 - Small Steel Tubes</h3>
<p>While putting in the tubing around the hangar, we run out of small steel tubes.</p>
<h3 id="39---automining-without-lag">#39 - Automining Without Lag</h3>
<p>Try and get the autominers working without lag.</p>
<h3 id="40---faster-mining">#40 - Faster Mining</h3>
<p>Try and speed up automatic mining by attaching several more drills.</p>
<h3 id="41---hangar-foundations-pt-3">#41 - Hangar Foundations pt 3</h3>
<p>Putting down another set of foundations for the hangar</p>
<h3 id="42---hangar-foundations-pt-4">#42 - Hangar Foundations pt 4</h3>
<p>Piping up the hangar</p>
<h3 id="43---the-printer">#43 - The Printer</h3>
<p>Build a welding ship and get started on the capital ship.</p>
<h3 id="44---everything-is-broken-">#44 - Everything is Broken :(</h3>
<p>One by one fail by fail. At least, that's how it felt.</p>
<h3 id="45---fixing-things">#45 - Fixing Things</h3>
<p>Try and fix everything that broke in the last episode.</p>
<h3 id="46---making-space">#46 - Making Space</h3>
<p>Making more space inside the large grid ship to put things.</p>
<h3 id="47---interior-design">#47 - Interior Design</h3>
<p>So... What should go inside this brand spanking new ship?</p>
<h3 id="48---no-more-gold">#48 - No More Gold!</h3>
<p>We run out of gold while building the jump drive.</p>
<h3 id="49---detaching-the-ship">#49 - Detaching the Ship</h3>
<p>We grind off the supporting beams. Will the ship crash and burn?</p>
<h3 id="50---the-big-five-o">#50 - The Big Five O</h3>
<p>The fiftieth episode of this series. My first ever YouTube series and it has got
to 50 episodes. Hurrah!</p>
<h3 id="51---interior-redesign">#51 - Interior Redesign</h3>
<p>I start off with the intention of finishing off the hanger, but end up grinding
the whole hangar down.</p>
<h3 id="52---rebuilding-the-hangar">#52 - Rebuilding the Hangar</h3>
<p>We get back on to the hangar and get most of it down</p>
<h3 id="53---the-right-wing">#53 - The Right Wing</h3>
<p>No, it's not a political episode, it's about building the wing on the right
hand side of the ship.</p>
<h3 id="54---out-of-cobalt">#54 - Out of Cobalt</h3>
<p>Working on the right wing and I run out of metal grids, which as it turned out
was because we were out of Cobalt.</p>
<h2 id="future-plans">Future Plans</h2>
<p>The main next plan is to flesh out the base a bit and get a solid starting
point. After that, we'll go to the moon. We'll build a moon base with a
habitat of some form.</p>
<p>If I am not bored after that, I might try heading to Mars or the Alien planet
since I've not been to either of those locations.</p>
<h2 id="unlikely-but-would-be-awesome">Unlikely but would be awesome</h2>
<p>In an offline map, kaljack and I were working on building a massive capital ship
with hundreds (or thousands) of cryo chambers. The idea being that this ship
would contain the remaining people from a now dead civilisation. They are
looking for a place to land and call home.</p>
<p>The habitats and the environments we are building are for these people. If we
ever finish that capital ship, we'll get it jump into our world and land on one
or more of these locations.</p>
<h2 id="finally">Finally</h2>
<p>I welcome comments, ideas and thoughts, ideally in the form of compliments ;)
but I also welcome constructive criticisms, ideas, questions and requests.</p>
<p>If you like Space Engineers, you might also like
<a href="https://www.gamecupid.com/games/space-engineers/games-like">games like Space Engineers (by game cupid)</a>\</p>
]]></content:encoded></item><item><title>Frostfall &amp;amp; DayZ</title><link>https://icle.es/2014/07/04/frostfall-dayz/</link><pubDate>Fri, 04 Jul 2014 03:24:55 +0000</pubDate><guid>https://icle.es/2014/07/04/frostfall-dayz/</guid><description>&lt;p>When it comes to gaming, my preferences seem to lie in the RPG Genre with
Strategy and Simulators coming in second. It is not often that I dabble in First
Person shooters. While I have some fond memories of the multiplayer mods that
came out of Half Life, I did not find myself curious about the
&lt;a href="https://www.playne.com/games/battlefield-4" title="Features of Battlefield 4">features of Battlefield 4&lt;/a>.&lt;/p>
&lt;p>The
&lt;a href="https://www.playne.com/games/dayz-standalone" title="Features of DayZ (Standalone)">features of DayZ&lt;/a>,
on the other hand are interesting. While it doesn't really have any RPG
elements, it does seem to have unusual features and when the mod came out, it
was noticed for being different... and difficult...&lt;/p></description><content:encoded><![CDATA[<p>When it comes to gaming, my preferences seem to lie in the RPG Genre with
Strategy and Simulators coming in second. It is not often that I dabble in First
Person shooters. While I have some fond memories of the multiplayer mods that
came out of Half Life, I did not find myself curious about the
<a href="https://www.playne.com/games/battlefield-4" title="Features of Battlefield 4">features of Battlefield 4</a>.</p>
<p>The
<a href="https://www.playne.com/games/dayz-standalone" title="Features of DayZ (Standalone)">features of DayZ</a>,
on the other hand are interesting. While it doesn't really have any RPG
elements, it does seem to have unusual features and when the mod came out, it
was noticed for being different... and difficult...</p>
<p>My brother has been trying to get me to play DayZ for a little while and I did
try the mod a while back. I found it to be a bit &quot;too real&quot; to be really
enjoyable. From the near explosion of similarly themed games recently, it does
seem like a popular genre though...</p>
<p>The new hunting and weather mechanics that they are talking about - particularly
the ones being compared to Frostfall in Skyrim is particularly interesting. I
thoroughly enjoyed playing through hardcore mode in Fallout: NV and the
Frostfall and the more complex needs of Skyrim.</p>
<p>The permadeath part of the game is unattractive for me though - but maybe one
day this will change..</p>
]]></content:encoded></item><item><title>Elder Scrolls Online - The good, the bad, the ugly</title><link>https://icle.es/2014/06/10/elder-scrolls-online-the-good-the-bad-the-ugly/</link><pubDate>Tue, 10 Jun 2014 05:13:13 +0000</pubDate><guid>https://icle.es/2014/06/10/elder-scrolls-online-the-good-the-bad-the-ugly/</guid><description>&lt;p>I must have played
&lt;a href="http://elderscrollsonline.com/" title="Elder Scrolls Online Main Website">TESO&lt;/a> for
at least 200 hours by now. It&amp;rsquo;s not a heck of a lot in the grand scheme of
things - particularly in the world of MMORPG&amp;rsquo;s. This is however, the first MMO
into which I have invested so much time (played WoW and SWToR a fair bit - both
got to around level 40). When Skyrim first came out, I took a week off and
played it more or less solid through the week. Over the years, Skyrim had me
traipse through its landscape for over 150 hours.&lt;/p>
&lt;p>While this post will talk about my gripes with the game, it should be noted that
I still love this game and look forward to hundreds more hours of playtime. The
gripes are on paper to get them off my chest and hope that they will be
resolved. Gripes about TESO are not hard to find - the
&lt;a href="http://forums.elderscrollsonline.com/categories/EN-general-discussion" title="ESO Forums">eso forums&lt;/a>
are rife with complaints and bugs - but that&amp;rsquo;s really besides the point&amp;hellip; :-p&lt;/p>
&lt;p>TESO was a game I was very much waiting for; breath baited. Took time off work,
got my brother to take time of work and played it in earnest. It is difficult to
put my finger on what was expected from this. In all honesty a multiplayer
version of Skyrim would have been fine for me. It was not the MMO elements that
attracted me but the multiplayer elements.&lt;/p></description><content:encoded><![CDATA[<p>I must have played
<a href="http://elderscrollsonline.com/" title="Elder Scrolls Online Main Website">TESO</a> for
at least 200 hours by now. It&rsquo;s not a heck of a lot in the grand scheme of
things - particularly in the world of MMORPG&rsquo;s. This is however, the first MMO
into which I have invested so much time (played WoW and SWToR a fair bit - both
got to around level 40). When Skyrim first came out, I took a week off and
played it more or less solid through the week. Over the years, Skyrim had me
traipse through its landscape for over 150 hours.</p>
<p>While this post will talk about my gripes with the game, it should be noted that
I still love this game and look forward to hundreds more hours of playtime. The
gripes are on paper to get them off my chest and hope that they will be
resolved. Gripes about TESO are not hard to find - the
<a href="http://forums.elderscrollsonline.com/categories/EN-general-discussion" title="ESO Forums">eso forums</a>
are rife with complaints and bugs - but that&rsquo;s really besides the point&hellip; :-p</p>
<p>TESO was a game I was very much waiting for; breath baited. Took time off work,
got my brother to take time of work and played it in earnest. It is difficult to
put my finger on what was expected from this. In all honesty a multiplayer
version of Skyrim would have been fine for me. It was not the MMO elements that
attracted me but the multiplayer elements.</p>
<p>If they had merged Skyrim and Borderlands (2), it would be a perfect game - or
so went the thought process. The
<a href="https://www.playne.com/games/elder-scrolls-online" title="Features of Elder Scrolls Online">features of Elder Scrolls Online</a>
do seem to be (on paper at least) a good mix of MMO Features and Elder Scrolls
Features.</p>
<p>I don&rsquo;t care about the &ldquo;bugs&rdquo; since they seem to be pretty on the ball with
regards to getting them fixed and while there are a ton of them, and they are
annoying - let&rsquo;s be fair - would it be an Elder Scrolls Series <strong>without</strong> more
bugs than a dark and damp cave?</p>
<h2 id="forced-single-player---really">Forced Single Player - Really?</h2>
<p>The first gripe with the game and still by far the largest is this. For an MMO,
there is an awful lot of content that you are forced to play single player. This
makes no sense to me!</p>
<p>When the game was designed / developed, did they not know that this was an MMO?
Why create a story that follows the entire Elder Scrolls series when you are
someone uniquely special? It was such a massive opportunity wasted to create a
story line where you could have an immersive experience accepting all the other
people jumping around the place.</p>
<p>I think it was DC Universe Online that made it so powers were like essences that
were scattered and &ldquo;creating&rdquo; a number of superheroes. This makes sense and
maintains the immersion. Most MMO&rsquo;s seem to have this kind of a story - and it
makes a lot of sense. Why would you make an MMO where you are &rsquo;the
Vestige/Soulless One&rsquo; - a unique hero? I mean, you get out of coldharbour and
instantly meet thousands of other Vestiges&hellip; :-/ WTH man, you said I was
special!</p>
<p>In TESO, this immersion is regularly and quite badly broken. You are asked to do
some missions and you see other people do the same mission - not a big deal in
itself except when the completion of the mission is supposed to change the
world - and you see someone else finish it - but nothing happens - you still
have to finish it. If the other players were just not displayed, that would have
been better.</p>
<p>Back to the soloing of missions - I can completely understand the need to
instance areas to a group(for bosses perhaps). However, for the main mission and
the missions for the two guilds (fighters and mages), you are forced to solo it.
This makes no sense. If I wanted to do missions on my own - I&rsquo;d play Skyrim,
Oblivion or Morrowind - or indeed other single player games.</p>
<p>I guess in summary - they seem to have failed in making it an MMO OR a Single
player game. In the main MMO area, there is too much immersion breaking
interaction with other players and where you do want to be able to group, you
are forced to solo.</p>
<p>Another gripe - but its a small one because they are getting fixed are the sheer
number of mission bugs - some of them are hard progress blocking bugs. The team
seems to be working hard on resolving these so this should just be a matter of
time. Unfortunately, it&rsquo;s the early adopters who suffer the most.</p>
<h2 id="xp---in-an-elder-scrolls-game">XP - In an Elder Scrolls Game?</h2>
<p>Oh the next gripe is about this game being called Elder Scrolls Online but one
of the critical parts of what an Elders Scrolls game should be is only half
implemented. The main reason I started playing the Elder Scrolls games was that
the skills levelled up not
<a href="https://www.playne.com/features/gaining-xp" title="Gaining XP (Feature)">based on XP</a>
but on
<a href="http://www.playne.com/features/using-skills" title="Level Up Using Skills (Feature)">how much it was used</a>.</p>
<p>Sure, Morrowind had some problems in that skills levelled up quicker as you
levelled up since it levelled skills based on <strong>successful</strong> use of a skill and
the better you were at it, the higher chance you had of success.</p>
<p>In my mind, this would be easily solved by changing it to level up based on how
much it was <strong>used</strong> - successfully or not. Of course, this may have other
complications.</p>
<p>In no way, however, does it make sense to level skills based on XP gained. This
at best just breaks immersion - but its just heartbreaking. If I want to get
better at a skill, I should be using it - not just swapping my toolbar and
handing in the missions!</p>
<h2 id="class-specific-skills-yeah">Class Specific Skills&hellip; Yeah?</h2>
<p>If we were to pick one word to define the entire Elder Scrolls Series - which
word do you think would be picked? No matter what you think - the word
<strong>Freedom</strong> would be up at the top or very near it&hellip; How does class specific
skills fit into that? Each class has three skill lines, and at this point, there
are four classes. This means that that any given point, every character is
missing out on 9 entire skill lines.</p>
<p>It very much feels like they got an MMO expert in to consult and they were told
&ldquo;There is only one way to do MMOs and that&rsquo;s to follow all the other ones out
there.&rdquo; Well, let&rsquo;s be fair, if we wanted to play a game like the other ones out
there - well, we would just play the other ones out there. The same goes for why
I prefer Skyrim to the plethora of other games.</p>
<p>Shoehorning in the Elder Scrolls system of skill progression and getting XP
seems to have been a &ldquo;compromise&rdquo; they struck - but let me tell ya - I don&rsquo;t
like it! The whole idea of skills progressing as you use it works because it
feels &ldquo;real&rdquo;. &ldquo;Oh I found a new location and look, I am better at fighting with
swords&hellip;&rdquo; - eh?</p>
<p>Feels like a lazy way of bringing balance to a game and if you ask me - it makes
balancing <strong>more</strong> difficult since you now have to ensure that entire skill
lines are balances instead of just skills</p>
<h2 id="finally">Finally</h2>
<p>Am I going to stop playing TESO? Am I going to recommend not playing it? Hell
no! It is still, in my opinion, the best MMO out there&hellip; What breaks my heart
is that it could have been oh so much more. I very much think that they should
have maintained their faith in the product - one which has been massively
successful thus far! I can only hope that they see the light at some point and
open it all up&hellip;</p>]]></content:encoded></item><item><title>A Renegade in Skyrim (Part 1)</title><link>https://icle.es/2014/06/02/a-renegade-in-skyrim-part-1/</link><pubDate>Mon, 02 Jun 2014 05:01:43 +0000</pubDate><guid>https://icle.es/2014/06/02/a-renegade-in-skyrim-part-1/</guid><description>&lt;p>_Skyrim has been modded here to include Frostfall, Imps more complex needs,
alternate start and a few other mods (which should be largely inconsequential to
this log). From alternate start, random was chosen. _&lt;/p>
&lt;p>This was not a good start&amp;hellip; Floating in freezing water off the shore of skyrim
somewhere on the way to Solitude. Brrrr&amp;hellip; Grasping at the strands of
consciousness seemingly content to float away on the freezing waters, I dived in
to find a way out of here.&lt;/p>
&lt;p>There was luckily a few things hanging around in the capsized ship, some weapons
and some armour - could be worse. One of the crates also had some snowberry
extract as luck would have it. Swigging it down, dived down again and slowly
traipsed my way out of the ship before the first hit from the extract finished.&lt;/p>
&lt;p>Making my way to the bottom of the ship, which was ironically on top, there was
an aldmeri lady on top carrying some stuff, which I conveniently lifted :-D&lt;/p></description><content:encoded><![CDATA[<p>_Skyrim has been modded here to include Frostfall, Imps more complex needs,
alternate start and a few other mods (which should be largely inconsequential to
this log). From alternate start, random was chosen. _</p>
<p>This was not a good start&hellip; Floating in freezing water off the shore of skyrim
somewhere on the way to Solitude. Brrrr&hellip; Grasping at the strands of
consciousness seemingly content to float away on the freezing waters, I dived in
to find a way out of here.</p>
<p>There was luckily a few things hanging around in the capsized ship, some weapons
and some armour - could be worse. One of the crates also had some snowberry
extract as luck would have it. Swigging it down, dived down again and slowly
traipsed my way out of the ship before the first hit from the extract finished.</p>
<p>Making my way to the bottom of the ship, which was ironically on top, there was
an aldmeri lady on top carrying some stuff, which I conveniently lifted :-D</p>
<p>Now was the hard part, it would seem. I was surrounded by the icy ocean and the
cold breeze did not help much either. Preparing myself mentally, finished off
the last of the snowberry extract, hoped for the best and dived right into the
icy blue seas.</p>
<p>The swim to the shore was not that bad - the snowberry extract kept me going!
Once there, I managed to collect some deadwood and light a fire to dry me off
and warm me up. There really wasn&rsquo;t much of anything around - until I spotted a
camp - with a tent and a fire and everything. It was an absolute surprise how it
was missed the first time round - and it looked a lot nicer than the little camp
I put together with deadwood.</p>
<p>I went over there and looked around. There was an Argonian there - and although
I tried to talk to him, he was really not interested.</p>
<p>Looking around, I picked up something that was on one of the barrels, and the
Argonian friend did not take kindly to me snooping around - so I had to kill
him. Hmmmm.. The first drop of blood spilled on this land.. and it was all over
a misunderstanding&hellip; :-/</p>
<p>Anyway, I warmed up a bit there and looked around more to realise that I had to
swim across to another island - and I had no snowberry extract left. Well, the
hard way it will have to be  then. Fortunately, it was a short swim across and I
found a tent on the other side and a little camp which I used to warm up.</p>
<p>After that, a short hop skip and a jump later, I was in Dawnstar, and freezing.
As luck would have it, it was night and everything was closed.. it took me a
while, and it seemed like an eternity, but I finally found the inn&hellip; and warmed
myself up&hellip;</p>
<p>As I was falling asleep, it dawned on me that there were a couple of draugr that
I killed in a cave earlier but couldn&rsquo;t remember exactly when or where it was.
The cold and the tiredness drifted me off to sleep rather swiftly&hellip;</p>]]></content:encoded></item><item><title>Destructible World in Battlefield 4</title><link>https://icle.es/2013/10/10/destructible-world-in-battlefield-4/</link><pubDate>Thu, 10 Oct 2013 11:36:26 +0000</pubDate><guid>https://icle.es/2013/10/10/destructible-world-in-battlefield-4/</guid><description>&lt;p>Found this video of an
&lt;a href="http://www.gamecupid.com/game-feature/4356" title="Destructible World in BattleField 4">entire skyscraper being destroyed&lt;/a>
in
&lt;a href="http://www.gamecupid.com/games/battlefield-4" title="Features of Battlefield 4">Battlefield 4&lt;/a>.
My! things have moved on a fair bit in the world of computer games. Here I was
enjoying the lush scenery of
&lt;a href="http://www.gamecupid.com/games/elder-scrolls-v-skyrim" title="Features of Skyrim">Skyrim&lt;/a>
and all of a sudden, an entire world that can be destroyed?&lt;/p>
&lt;p>It is a shame that with all of this power, some of the features I have really
enjoyed in games like witty banter with your companions (The Baldurs Gate series
being a very good example) are still so sorely missed. :-(&lt;/p></description><content:encoded><![CDATA[<p>Found this video of an
<a href="http://www.gamecupid.com/game-feature/4356" title="Destructible World in BattleField 4">entire skyscraper being destroyed</a>
in
<a href="http://www.gamecupid.com/games/battlefield-4" title="Features of Battlefield 4">Battlefield 4</a>.
My! things have moved on a fair bit in the world of computer games. Here I was
enjoying the lush scenery of
<a href="http://www.gamecupid.com/games/elder-scrolls-v-skyrim" title="Features of Skyrim">Skyrim</a>
and all of a sudden, an entire world that can be destroyed?</p>
<p>It is a shame that with all of this power, some of the features I have really
enjoyed in games like witty banter with your companions (The Baldurs Gate series
being a very good example) are still so sorely missed. :-(</p>
]]></content:encoded></item><item><title>Pulling At My Heart Strings</title><link>https://icle.es/2013/03/25/pulling-at-my-heart-strings/</link><pubDate>Mon, 25 Mar 2013 16:31:01 +0000</pubDate><guid>https://icle.es/2013/03/25/pulling-at-my-heart-strings/</guid><description>&lt;p>&lt;em>This the story of a Wood Elf, he woke up in a cart, his memories fuzzy and
faded, little knowledge of who he was and what he was doing. He wanders the
frozen wastes of Skyrim doing as he feels. Without a clue as to who he was, he
discovers who he is. Finding himself at Riften, he joined the thieves guild. He
also got Mjoll the Lioness to accompany him on his journeys after finding
Grimsever for her. All seemingly through chance.&lt;/em>&lt;/p>
&lt;p>I found myself in Ivarstead one morning on my way to Whiterun. The walk was
largely dull except for me trying to play hunter. Trying to shoot an arrow into
a moving deer is more difficult than I imagined. Needless to say, little was
achieved more than losing a few arrows.&lt;/p>
&lt;p>Walking past the alchemists hut, I snuck in to see if the herbs and grown, ready
for another pruning ;-) but it was not. It re-ignited my curiosity about the
previous owner of the hut but I got distracted by a deer. After losing another
few arrows, I decided to focus on picking some mountain flowers and other
alchemical ingredients.&lt;/p></description><content:encoded><![CDATA[<p><em>This the story of a Wood Elf, he woke up in a cart, his memories fuzzy and
faded, little knowledge of who he was and what he was doing. He wanders the
frozen wastes of Skyrim doing as he feels. Without a clue as to who he was, he
discovers who he is. Finding himself at Riften, he joined the thieves guild. He
also got Mjoll the Lioness to accompany him on his journeys after finding
Grimsever for her. All seemingly through chance.</em></p>
<p>I found myself in Ivarstead one morning on my way to Whiterun. The walk was
largely dull except for me trying to play hunter. Trying to shoot an arrow into
a moving deer is more difficult than I imagined. Needless to say, little was
achieved more than losing a few arrows.</p>
<p>Walking past the alchemists hut, I snuck in to see if the herbs and grown, ready
for another pruning ;-) but it was not. It re-ignited my curiosity about the
previous owner of the hut but I got distracted by a deer. After losing another
few arrows, I decided to focus on picking some mountain flowers and other
alchemical ingredients.</p>
<p>Things were dull until I got to Riverwood. I suddenly remembered that I was
supposed to deliver a note from Faendal (the scoundrel) to some girl at the bar.
I didn&rsquo;t like how he wanted me to lie about some guy and as luck would have it,
the guy was at the bar too singing something.</p>
<p>He probably deserves to know what was happening so I told him the truth. Now he
wants me to lie and say that Faendal wrote a stupid letter. Now this was not my
intention. Now I am in a situation where it is obvious that this town has not
one but two lying idiots. I mean - what&rsquo;s wrong with these people - can&rsquo;t they
sort this out themselves? I mean even a old fashioned duel would still better
than this lying about each other.</p>
<p>I headed over to the girl resolving to tell her that both the men in her life
are idiots. I started to tell her that Sven (that was the other guys name now
that I remember) wanted me to lie about Faendal and before I would explain that
Faendal was the same, she shouted some abuse about Sven and told me that I
should probably thank Faendal. Oh wait, the women are crazy too. To each their
own I thought and wandered across to Faendals house.</p>
<p>It was a little late in the night and he was fast asleep. I couldn&rsquo;t be bothered
to wait till morning, so i broke into his house. Considering that he&rsquo;s a lying
bastard and he was soundly sleeping, I robbed him of all valuables - which
honestly was really not that much. I then woke him up and told him the good
news - he seemed happy. The things we do for love&hellip; I thought.. For a moment, I
wondered if I had done such silly things in my life&hellip; but only for a moment and
jumped off the balcony and ran across to Whiterun.</p>
<p>Running past the honningbrew meadery, I remember that I had kicked the previous
owner out and put somebody else in place for Maven Black Briar (one of the
things I did for the Thieves Guild). I thought to drop him a visit and see how
he was getting on.</p>
<p>He was happy to see me and told me how fortunate he was to go for being
somebodies lackey to a very wealthy man overnight. He did not even offer me a
free mead. I went upstairs and robbed him of all his valuables and I was just
about to head out when I saw that the bar was full of bottles of Black Briar
Mead. Not only are they delicious, they are also worth a fair bit of money, so I
snuck around and shoved them all into my pockets.</p>
<p>I also tried to pickpocket the now wealthy Mallus but he had nothing on him that
I could find&hellip;</p>
<p>It was pretty late when I got into town and stumbling into the first tavern, it
turns out they don&rsquo;t have rooms. I then made it across to the town square which
had another tavern. This one did have rent out rooms - thank god.</p>
<p>After ditching all of my extra stuff that I could at the merchants, I headed
back out in the direction of Markarth. I did various things on the way including
killing a bandit leader is some cave and speaking to Kematu which was
enlightening and further eroding faith in people.</p>
<p>Finally, I reached Rorikstead, it seemed like a nice quiet town. I even met
Rorik who seemed like such a nice man to have bought a bunch of land for people
to live off.</p>
<p>It was a nice enough place that I decided to spend a day hanging around and
taking in the scenery and the loveliness of it all. There were even kids running
around playing.</p>
<p>As one of them ran past, I stopped her and talked to her but it didn&rsquo;t quite go
the way I hoped. <em>&ldquo;Most days, I do all I can to stay away from my sister and my
father. The beating&rsquo;s the same from either one.&rdquo;</em> she told me. Sure enough her
sister was right behind her and I realised that they were not actually
playing&hellip;</p>
<p>This made me very curious and instead of hanging about soaking in the
atmosphere, I followed people around trying to confirm how true this was and it
saddened me a great deal to find out that it was indeed true. As it turns out
Lemkil, their Father had lost his wife to the birth of the twins. A sad thing no
excuse for what his daughters are going through.</p>
<p>I was overcome with a desire to put their father out of his misery. I did not
even have the patience to wait until it was dark. He was working on a farm, I
went up on a hill and hid behind a rock. I took aim and the first arrow hit the
rock and rolled down the hill. I couldn&rsquo;t help but giggle. I then readied
another arrow, aimed a little higher and let it loose. Time slowed as the arrow
left and found its mark.</p>
<p>Erik screamed bloody murder - pointing out it was in cold blood but I was well
hidden and safe. Erik had told me how much he wanted to travel and be an
adventurer. Hey, two birds with one stone eh? ;-)</p>]]></content:encoded></item><item><title>The Death Of a Follower</title><link>https://icle.es/2013/01/14/the-death-of-a-follower/</link><pubDate>Mon, 14 Jan 2013 14:13:34 +0000</pubDate><guid>https://icle.es/2013/01/14/the-death-of-a-follower/</guid><description>&lt;p>&lt;em>Back in 2011, starting from the 11th November, i.e. 11.11.11, I had booked a
weeks holiday. I planned to travel a brand new world and so I did - for a whole
week. Skyrim was released at midnight and I started playing. Over the week, I
spend around 75 hours on the game and I had reached a meagre level 25 and got
only about a third of the way through the main quest. Playing through and
completing a number of games recently got me to thinking about Skyrim and the
&lt;a href="http://www.pcgamer.com/2012/08/09/an-illusionist-in-skyrim-part-1/" title="An Illusionist In Skyrim">Illusionist Diaries&lt;/a>
inspired me to start again.&lt;/em>&lt;/p>
&lt;p>I was in front of the daedric lord Clavicus Vile and it was all slowly coming to
me. I heard Barbas barking away in the background and Jordis the Sword Maiden
was her usual self, prancing about.&lt;/p>
&lt;p>I looked for a way to get out and got to a closed gate. Seeing now way to open
the gate, I took the long way back out the cave. No biggie, it was a good way to
re-acquaint myself with the world again.&lt;/p>
&lt;p>Once I got out of the cave, I re-prioritised. I had enough of traipsing around
doing whatever I fancied. It was time to put an end to the civil war and of
course to put a stop to all this dragon malarkey.&lt;/p></description><content:encoded><![CDATA[<p><em>Back in 2011, starting from the 11th November, i.e. 11.11.11, I had booked a
weeks holiday. I planned to travel a brand new world and so I did - for a whole
week. Skyrim was released at midnight and I started playing. Over the week, I
spend around 75 hours on the game and I had reached a meagre level 25 and got
only about a third of the way through the main quest. Playing through and
completing a number of games recently got me to thinking about Skyrim and the
<a href="http://www.pcgamer.com/2012/08/09/an-illusionist-in-skyrim-part-1/" title="An Illusionist In Skyrim">Illusionist Diaries</a>
inspired me to start again.</em></p>
<p>I was in front of the daedric lord Clavicus Vile and it was all slowly coming to
me. I heard Barbas barking away in the background and Jordis the Sword Maiden
was her usual self, prancing about.</p>
<p>I looked for a way to get out and got to a closed gate. Seeing now way to open
the gate, I took the long way back out the cave. No biggie, it was a good way to
re-acquaint myself with the world again.</p>
<p>Once I got out of the cave, I re-prioritised. I had enough of traipsing around
doing whatever I fancied. It was time to put an end to the civil war and of
course to put a stop to all this dragon malarkey.</p>
<p>It was nice to have to followers - and one of them a pet though it did start to
get very annoying when Barbas would just refuse to stop barking. He'd bark at
anything. If I moved, he'd bark, if I stayed still, he'd bark, ooohhh there's
a butterfly, woof woof. but I put up with it. More aggravating was his desire to
always get in my way - in his own playful way of course, but he always like to
come along an lie down in the door way. I could usually jump over him but it did
sometimes cause me a bruised head with the doorway deciding to take up the same
space as my head..</p>
<p>The three of us, the merry trio, did a lot of good things in Skyrim - defeated a
number of dragons, helped a bunch of people do this and that, sold a lot of
stuff and made a lot of money and even got up the throat of the world and
travelled back in time.</p>
<p>I would often head back to my first home in Whiterun and see Lydia hanging about
and while Jordis too complained about being sworn to carry my burdens, she
somehow simply did not irritate me as much as Lydia did and I was happy.</p>
<p>I would often run off without waiting for the two of them and on more than
one occasion, I would lose them somewhere, but after a while, sure enough, they
would find me. Barbas was usually the first (must be his keen olfactory senses)
and Jordis wouldn't be far behind. It usually brought a smile to my face to see
Barbas - he always seemed so happy to see me &quot;Where did you go - we've been
looking everywhere for you&quot;, he seemed to say. I always imagined Jordis
probably had a similar expression, but she was wearing a helmet that covered her
whole face, so all I could see was cold hard steel - oh well.</p>
<p>After the brief jaunt through history, seeing Barbas still following me around,
made my heart sink with sorrow. He was following me around since I promised to
find an axe and re-unite him with his master... I hadn't done that for a very
long time. I was level 25 when he started to follow me around and I was now
level 31.</p>
<p>I decided it was time to find the axe for Barbas and re-unite him with his
master. So I traipsed around a mountain, into a cave, killed a wizard and got
the axe. That was easy. I returned to Clavicus Vile with no regard for his
nonsense, I left Barbas by his masters side. I took a few moments to say goodbye
and was confounded by the door I could not open again. This time though, I was
used to world and saw the little chain on the right of the door, pulled it and
et voila, I was out.</p>
<p>It was once again, just me and Jordis, the sword-maiden. My heart was heavy with
the absence of Barbas but I shrugged it off and carried on. Helped with more the
civil war stuff and got to Fort Snowhawk. I found these to be a little more
difficult than ordinary missions, partly because, as a mage, I had very little
health so it was easy to get injured. More importantly, I always found it
difficult to be able to tell who was who and as a ranged combatant, it was even
more difficult. I usually kill a few stormcloak  troopers by accident but I
don't pay it much mind. After taking over the fort, I did various other things
and it was time to take over the next fort. Once I got to that fort, I noticed
that Jordis was nowhere to be seen.</p>
<p>I looked around, teleported around, and I still couldn't find her. It dawned on
me that she might have been killed - and that too a while back - so there may be
no way to fix this. I went to Proudspire Manor. Waited a while, and no - she did
not come home and I was sure that she must have been killed. I had to be sure.</p>
<p>I wanted to know so badly that I resorted to otherwordly magic (I uttered the
blasphemous phrase ~player.moveto 000A2C95) and I was in the strangest room I
had ever been in. There were four hallways meeting and each of them led to what
seemed like eternity. On the ground were a bunch of dead bodies and among them
lay Jordis. I was speechless. She was dead! We had spent so much time together
and without even a goodbye, she was dead. She was dead and all her armour was
taken off, and I saw her face again. Calm and Serene.</p>
<p>I thought about resurrecting her with otherworldly magic but decided that would
not be what she would want. I had to do some otherworldly jiggery pokey (load
the previous save) to get out of that place since running out the door would
just drop me back in the room.</p>
<p>Just a little while ago, I had two companions and within a matter of hours, I
was all alone... I knew that if she takes enough damage, she would yield and
 enemies would not attack her. It occurred to me that the last time I saw her
was at Fort Snowhawk and then the realisation dawned on me. It was entirely
possible that she was killed not by enemies, or wildebeasts - it was entirely
possible that it was me who killed her.</p>
<p>I had recently killed a Boethiah cultist and was considering going to her
shrine, where I suspected I would have to kill my companion so had avoided that
mission. I had also gotten out of killing Barbas. Was it possible that Boethiah
and Clavicus Vile were working their twisted magic to get me to kill my own
follower? In any case, it was done! She was dead! and I was the most likely
suspect for her murder.</p>
<p>When we finally crushed the Empire and liberated Skyrim form the Thalmor, when
Ulfric Stormcloak was praising me, I thought of Jordis and Barbas. Fallen
Comrades! Friends!</p>]]></content:encoded></item><item><title>Elder Scrolls V: Skyrim [1111]</title><link>https://icle.es/2011/11/11/elder-scrolls-v-skyrim-1111/</link><pubDate>Fri, 11 Nov 2011 02:32:00 +0000</pubDate><guid>https://icle.es/2011/11/11/elder-scrolls-v-skyrim-1111/</guid><description>&lt;p>I realise that this stretches the concept of a technical blog post but you know
what, it doesn&amp;rsquo;t matter. There are several technical elements that are relevant
but I am not necessarily going to focus on. I am going to do what I do best;
ramble&amp;hellip;&lt;/p>
&lt;p>I waited till midnight and on the gong (as it were), I clicked install and
instead of it saying that the game was not released yet (and I do wonder why
they make us wait until midnight when we have the stuff to be able to play it
anyway but that is a whole another blog post), it started to install.&lt;/p>
&lt;p>I felt an anticipation and an elation that I have not felt in a very long time.
My first foray into the world of Elder Scrolls was daggerfall and this was way
after it was released. I had always thought about a world; a living breathing
world that was built upon simple foundations that could grow to envelop your
imagination.&lt;/p>
&lt;p>Elder Scrolls promised to do that and while Daggerfall failed spectacularly to
deliver this, it set an expectation. I for one am glad that Bethesda continued
on and eventually brought us Morrowind which I played for a while and loved but
couldn&amp;rsquo;t quite get the hang of.&lt;/p></description><content:encoded><![CDATA[<p>I realise that this stretches the concept of a technical blog post but you know
what, it doesn&rsquo;t matter. There are several technical elements that are relevant
but I am not necessarily going to focus on. I am going to do what I do best;
ramble&hellip;</p>
<p>I waited till midnight and on the gong (as it were), I clicked install and
instead of it saying that the game was not released yet (and I do wonder why
they make us wait until midnight when we have the stuff to be able to play it
anyway but that is a whole another blog post), it started to install.</p>
<p>I felt an anticipation and an elation that I have not felt in a very long time.
My first foray into the world of Elder Scrolls was daggerfall and this was way
after it was released. I had always thought about a world; a living breathing
world that was built upon simple foundations that could grow to envelop your
imagination.</p>
<p>Elder Scrolls promised to do that and while Daggerfall failed spectacularly to
deliver this, it set an expectation. I for one am glad that Bethesda continued
on and eventually brought us Morrowind which I played for a while and loved but
couldn&rsquo;t quite get the hang of.</p>
<p>Then there was Oblivion which again, I played for a while but couldn&rsquo;t really
get the hang of. In honesty, it is only in replaying it now over the last few
weeks that I started to get the hang of it. The secret was to not
over-specialise which was the mistake that I originally made. The other mistake
I had made as not to be patient. It is tedious and annoying in the earlier parts
of the game because, as a character, you are just not powerful enough.</p>
<p>At level 20, I was finding the game rewarding. The level itself is largely
irrelevant, it was that I was able to fill the skills gap using other
mechanisms. For example, my securiy skill was atrocious but I managed to acquire
the skeleton key (which also ups your security skill). This helped me make leaps
and bounds of progress through the thieves guilds missions.</p>
<p>Alchemy and getting that up to a 100 pretty much changed the game for me as
well. Having picked the Atronach as the birth sign (No Magika regeneration but
spell absorption at 50), I really struggled at the beginning of the game to keep
my Magika replenished.</p>
<p>After about level 16 or so with Alchemy ramped up, I found that I had more
Magika potions that I could throw a stick at. My intelligence was also up at a
100 at that point and the discovery that there was no benefit in increasing my
willpower (since there was no Magika regeneration to worry about) changed the
focus on levelling up as well.</p>
<p>Along the invisibility spell, Oblivion was suddenly much easier to play. I also
got the hang of regularly swapping between and using the various spells. Major
Heal wounds instead of health potions became a habit particularly since my
Magika restoration usually meant that Magika was still going up after I&rsquo;d killed
all the enemies around the extra regen was just going to waste.</p>
<p>In short, Oblivion is a complex game and you cannot over-specialise if you want
to be able to succeed. As the prebuild Sorcerer class, I had an unusual
combination of skills to work with including heavy armour and magic.</p>
<p>I expect the biggest complaint that people might have about Skyrim is that it is
a lot simpler. There is no armourer skill component for maintaining your armour
for example. While this was a nice maintenance thing, particularly when you
levelled up on it and you got that feeling of satisfaction, I believe that
Skyrim is going largely in the right direction.</p>
<p>Fallout 3 based on the same Engine did a great job to kick it up a notch from
Oblivion and Skyrim feels like it has really kicked it up a few notches.</p>
<p>The graphics are absolutely stunning ( in fairness, I am seeing it with the the
quality set to ultra high :-] )and the game just flows so much better. The NPC
interactions (in my limited 90 minutes or so gameplay) is practically sublime.</p>
<p>Let me put it this way, stealing from a family made me actually feel guilty. If
a game can make you feel like the characters in it are real and make you feel
guilt like that, then you are definitely doing something right.</p>
<p>The radiant A.I system with the updates coming into Skyrim is also very
impressive. Actualy gameplay experience does seem to give it much a organic and
fluidic feel.</p>
<p>I expect that my feelings might change over the next few days and dozens of
hours of gameplay. However, I would like to finish by saying the Skyrim has so
far failed to disappoint which if you know me, is a rare and high praise.</p>]]></content:encoded></item></channel></rss>