<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss xmlns:content="http://purl.org/rss/1.0/modules/content/" version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Funding on despatches</title><link>https://icle.es/tags/funding/</link><description>Recent content in Funding on despatches</description><generator>Hugo</generator><language>en</language><lastBuildDate>Thu, 26 Jun 2025 15:01:31 +0100</lastBuildDate><atom:link href="https://icle.es/tags/funding/index.xml" rel="self" type="application/rss+xml"/><item><title>Surviving to Create</title><link>https://icle.es/2025/06/26/surviving-to-create/</link><pubDate>Thu, 26 Jun 2025 11:06:47 +0100</pubDate><guid>https://icle.es/2025/06/26/surviving-to-create/</guid><description>&lt;p>&lt;a href="https://drone-ah.com/2025/04/26/a-lonely-triangle/">&lt;em>triangle&lt;/em>&lt;/a> is about
depression, recovery, and resilience - things I’ve lived through and am still
figuring out. It&amp;rsquo;s in the early stages, and far from making any money.&lt;/p>
&lt;h2 id="the-real-stuff-behind-making-a-game">The Real Stuff Behind Making a Game&lt;/h2>
&lt;p>Making games is hard! Making games independently is harder. When you&amp;rsquo;re doing it
solo, it&amp;rsquo;s harder still.&lt;br>
It’s juggling health, money, and energy - not to mention motivation.&lt;/p>
&lt;p>I’ve spent over 20 years in tech, running a company, building stuff like
megabus.com’s ticketing system.&lt;br>
After burning out and dealing with some tough health issues, I&amp;rsquo;m struggling with
even the idea of picking up freelance work or hustling like I used to. I have
about 3 months of money left, so I need to be smart.&lt;/p></description><content:encoded><![CDATA[<p><a href="https://drone-ah.com/2025/04/26/a-lonely-triangle/"><em>triangle</em></a> is about
depression, recovery, and resilience - things I’ve lived through and am still
figuring out. It&rsquo;s in the early stages, and far from making any money.</p>
<h2 id="the-real-stuff-behind-making-a-game">The Real Stuff Behind Making a Game</h2>
<p>Making games is hard! Making games independently is harder. When you&rsquo;re doing it
solo, it&rsquo;s harder still.<br>
It’s juggling health, money, and energy - not to mention motivation.</p>
<p>I’ve spent over 20 years in tech, running a company, building stuff like
megabus.com’s ticketing system.<br>
After burning out and dealing with some tough health issues, I&rsquo;m struggling with
even the idea of picking up freelance work or hustling like I used to. I have
about 3 months of money left, so I need to be smart.</p>
<p>On the positive side, I’ve got the experience - in dev and solo work - to see
this through,<br>
I just need to figure out a sustainable financial path.</p>
<h2 id="what-im-doing-now">What I’m Doing Now</h2>
<p>Here’s my current rough plan to keep <em>triangle</em> moving without burning out:</p>
<h3 id="1-building-community">1. Building Community</h3>
<p>I&rsquo;ve been posting devlogs and videos, but haven&rsquo;t really focused on building a
following or community. I loathe the &ldquo;like and subscribe&rdquo; crowd, so I don&rsquo;t want
to be doing that. I want to focus on adding value.</p>
<p>It&rsquo;ll take me longer, and that&rsquo;s ok - I have to figure out the finances, but
that&rsquo;s a separate problem.</p>
<p>I want to keep doing what I&rsquo;ve been doing. Devlogs, videos, sharing and
collaborating. I&rsquo;ll have more time for a bit as well since the main project I
was working on has now been canceled.</p>
<p>I also want to make some improvements to this site to link things up a bit
better and make it a bit easier to find things. That&rsquo;ll have to happen on a
&ldquo;little bit here and there&rdquo; kind of basis though.</p>
<h3 id="2-going-for-grants">2. Going for Grants</h3>
<p>I’m looking at funding from places like Creative Scotland that support mental
health and creative projects.<br>
<em>triangle</em> isn’t just a game - I&rsquo;m trying to express something real, and I’m
trying to communicate that clearly.</p>
<h3 id="3-maybe-a-kickstarter">3. Maybe a Kickstarter</h3>
<p>Further down the line, I might run a Kickstarter -<br>
but only if I can find the right piece of work that adds real value for everyone
involved: myself, the game, and potential contributors.</p>
<h3 id="4-patreon--ko-fi---but-no-paywalls">4. Patreon / Ko-fi - But No Paywalls</h3>
<p>Once I have enough of a following / community (5k - 10k subs), I could set up
Patreon (and/or maybe Ko-fi), but no paywalls - I don&rsquo;t like them. I want to
invite people who want to support and join in, and participate.<br>
Everything stays public - devlogs, updates, builds.<br>
Supporters get perks like name credits and priority access.</p>
<h3 id="4-loans-only-if-i-have-to">4. Loans Only If I Have To</h3>
<p>If I really need it, I’ll consider a small loan to get through a crunch -<br>
but only if it helps hit a real milestone, not just to stretch things out.</p>
<h2 id="other-stuff-im-doing">Other Stuff I’m Doing</h2>
<p>I’ve also started a coding video channel,
<a href="https://www.youtube.com/@ShriCodesHere"><em>Shri Codes</em></a>.<br>
It’s a way to share bits of the process behind building <em>triangle</em>, maybe other
excursions and the things I’m learning along the way.</p>
<p>This blog is where I write devlogs, ideas, and rambling thoughts -<br>
it’s turning into a bit of a central hub that connects everything else I’m
doing. I have a bunch of other things that I&rsquo;ve done in the past (and am working
on now) that I&rsquo;d like to put on here as well. Of course, that takes up time too,
and I&rsquo;m not sure how much real value that will add.</p>
<h2 id="if-you-want-to-follow-along">If You Want to Follow Along</h2>
<p>You&rsquo;re welcome to follow along on whatever platform works for you - no pressure,
no strings.<br>
I love collaboration and would really value your thoughts, whenever you feel
ready to join in.</p>
<p>If you have advice, experience, or just want to say hi, please do. It means a
lot. I&rsquo;ll take every bit of encouragement and support I can get.</p>
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